Procedural Playing-Card Structures!
I made a procedural castle made of playing-cards, which is knocked down by cannonballs. Check out the video below!
The scene was created using 3ds Max and TyFlow, and the castle geometry can be replaced with any mesh to populate the card modules.
I plan to make a tutorial on this. I'll post it in a new branch, with a link to the scene files.
Download my work files