Creating a simple bubble animation in 3ds Max is pretty simple, but I decided to try my hand at blowing procedurally generated bubbles through a dynamic mesh using TyFlow, and the TyBoolean and TyMesher modifiers.
I'll be posting a tutorial soon as a separate branch to this project, along with some scene files that you guys can download and play with. Let me know what you think of my Pizza bubbles, lol.
Download my work files
Files will be posted in the next branch
Check out the next branch bubble in the left-side diagram