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faultfracture
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Ghostly Trails

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First experiment in a series I’m working on. In this test, particles emitters were scattered on a rigged biped using a mocap file of a dancer, and splines were created per frame interval from emitters.

The animated splines are baked in the 3ds MAX file, so you can download the files and experiment with the scene. If you make something cool, post your own branch to this project!

Trails Experiment_01
By Fault Fracture
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People and Fantasy

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Clothing and Accessories

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Gif

Sticker

This particle trails method is pretty easy to do in Cinema 4D, so I implemented mine in 3ds MAX using Pflow. It’s a pretty similar workflow as C4D.

Cinema 4D - Particle Emitters Tutorial
By Michael Tierney

Download my work files

  1. https://www.dropbox.com/sh/2r4tdewtuxdfde2/AAB_HsOW1X5FeJQwifbsz-Wsa?dl=0

    Here is the 3ds MAX file with the animated splines baked out. You can scrub the timeline and see the trails emerging, but you might have to have a pretty powerful machine to view in real-time. Anyway, feel free to download, and play with the scene and post your own branch!

SimulationLab liked Ghostly Trails
FaultFracture added an influence to Ghostly Trails

Here’s a basics rundown for Rayfire, if you’re unfamiliar with it. It’s pretty easy to use, and you’ll need to need to know how it works in order to use this file. It’s pretty easy though, just a standard modifier.

FaultFracture added an influence to Ghostly Trails
Rayfire Basic Part 1
By sanvfx
FaultFracture added an influence to Ghostly Trails

I kind of want to try something like this next, where particles are pouring from the biped emitters with physics. Pflow in MAX is totally capable, but I might pick it up in Cinema 4D, as it seems a bit more optimized.

FaultFracture added an influence to Ghostly Trails
dance flow
By kay tennemann
FaultFracture added an influence to Ghostly Trails

I’ve used Frost a couple times before, but haven’t been able to fully control the sim like I want.. Let me know if you know of a better method/tool, or if you’re a Thinkbox master and can offer some ideas!

FaultFracture added an influence to Ghostly Trails
Tutorial: water stream with Thinkbox Frost
By Hammer Chen
FaultFracture added an influence to Ghostly Trails

This particle trails method is pretty easy to do in Cinema 4D, so I implemented mine in 3ds MAX using Pflow. It’s a pretty similar workflow as C4D.

FaultFracture added an influence to Ghostly Trails
Cinema 4D - Particle Emitters Tutorial
By Michael Tierney
FaultFracture added an influence to Ghostly Trails

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